Searched refs:workGroupCountX (Results 1 – 1 of 1) sorted by relevance
603 GLint workGroupCountX; in invalid_maximum_work_group_counts() local604 ctx.glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, (GLuint)0, &workGroupCountX); in invalid_maximum_work_group_counts()608 ctx.glDispatchCompute(workGroupCountX+1, 1, 1); in invalid_maximum_work_group_counts()