Searched refs:workGroupCountY (Results 1 – 1 of 1) sorted by relevance
612 GLint workGroupCountY; in invalid_maximum_work_group_counts() local613 ctx.glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, (GLuint)1, &workGroupCountY); in invalid_maximum_work_group_counts()617 ctx.glDispatchCompute(1, workGroupCountY+1, 1); in invalid_maximum_work_group_counts()