Searched refs:workGroupCountZ (Results 1 – 1 of 1) sorted by relevance
621 GLint workGroupCountZ; in invalid_maximum_work_group_counts() local622 ctx.glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, (GLuint)2, &workGroupCountZ); in invalid_maximum_work_group_counts()626 ctx.glDispatchCompute(1, 1, workGroupCountZ+1); in invalid_maximum_work_group_counts()