Searched refs:worldTransform (Results 1 – 6 of 6) sorted by relevance
245 SkMatrix worldTransform = SkMatrix::I(); in drawVertices() local246 worldTransform.setAffine(bones[0].values); in drawVertices()247 worldTransform.mapPoints(deformed, vertices, vertexCount); in drawVertices()
83 SkMatrix worldTransform; in GrDrawVerticesOp() local84 worldTransform.setAffine(bones[0].values); in GrDrawVerticesOp()85 mesh.fViewMatrix.preConcat(worldTransform); in GrDrawVerticesOp()
176 SkMatrix worldTransform; in DrawVerticesOp() local177 worldTransform.setAffine(bones[0].values); in DrawVerticesOp()178 mesh.fViewMatrix.preConcat(worldTransform); in DrawVerticesOp()
281 fActorImage->worldTransform().values(), in updateBones()