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Searched refs:worldTransform (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/core/
DSkDraw_vertices.cpp245 SkMatrix worldTransform = SkMatrix::I(); in drawVertices() local
246 worldTransform.setAffine(bones[0].values); in drawVertices()
247 worldTransform.mapPoints(deformed, vertices, vertexCount); in drawVertices()
/external/skqp/src/core/
DSkDraw_vertices.cpp245 SkMatrix worldTransform = SkMatrix::I(); in drawVertices() local
246 worldTransform.setAffine(bones[0].values); in drawVertices()
247 worldTransform.mapPoints(deformed, vertices, vertexCount); in drawVertices()
/external/skqp/src/gpu/ops/
DGrDrawVerticesOp.cpp83 SkMatrix worldTransform; in GrDrawVerticesOp() local
84 worldTransform.setAffine(bones[0].values); in GrDrawVerticesOp()
85 mesh.fViewMatrix.preConcat(worldTransform); in GrDrawVerticesOp()
/external/skia/src/gpu/ops/
DGrDrawVerticesOp.cpp176 SkMatrix worldTransform; in DrawVerticesOp() local
177 worldTransform.setAffine(bones[0].values); in DrawVerticesOp()
178 mesh.fViewMatrix.preConcat(worldTransform); in DrawVerticesOp()
/external/skqp/experimental/nima/
DNimaActor.cpp281 fActorImage->worldTransform().values(), in updateBones()
/external/skia/experimental/nima/
DNimaActor.cpp281 fActorImage->worldTransform().values(), in updateBones()