Searched refs:writeDepth (Results 1 – 5 of 5) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | PixelRoutine.hpp | 81 void writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask);
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D | PixelRoutine.cpp | 243 writeDepth(zBuffer, q, x, z[q], zMask[q]); in quad() 586 void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask) in writeDepth() function in sw::PixelRoutine
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/external/swiftshader/src/Shader/ |
D | PixelRoutine.hpp | 83 void writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask);
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D | PixelRoutine.cpp | 243 writeDepth(zBuffer, q, x, z[q], zMask[q]); in quad() 659 void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask) in writeDepth() function in sw::PixelRoutine
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/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassTests.cpp | 1880 const VkBool32 writeDepth = renderInfo.getDepthStencilAttachmentLayout() in createSubpassPipeline() local 1897 writeDepth, // depthTestEnable in createSubpassPipeline() 1898 writeDepth, // depthWriteEnable in createSubpassPipeline()
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