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Searched refs:writeDepth (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/Pipeline/
DPixelRoutine.hpp81 void writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask);
DPixelRoutine.cpp243 writeDepth(zBuffer, q, x, z[q], zMask[q]); in quad()
586 void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask) in writeDepth() function in sw::PixelRoutine
/external/swiftshader/src/Shader/
DPixelRoutine.hpp83 void writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask);
DPixelRoutine.cpp243 writeDepth(zBuffer, q, x, z[q], zMask[q]); in quad()
659 void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask) in writeDepth() function in sw::PixelRoutine
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassTests.cpp1880 const VkBool32 writeDepth = renderInfo.getDepthStencilAttachmentLayout() in createSubpassPipeline() local
1897 writeDepth, // depthTestEnable in createSubpassPipeline()
1898 writeDepth, // depthWriteEnable in createSubpassPipeline()