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Searched refs:writeStencil (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/Pipeline/
DPixelRoutine.hpp80 void writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask);
DPixelRoutine.cpp272 writeStencil(sBuffer, q, x, sMask[q], zMask[q], cMask[q]); in quad()
657 …void PixelRoutine::writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int… in writeStencil() function in sw::PixelRoutine
/external/swiftshader/src/Shader/
DPixelRoutine.hpp82 void writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask);
DPixelRoutine.cpp272 writeStencil(sBuffer, q, x, sMask[q], zMask[q], cMask[q]); in quad()
730 …void PixelRoutine::writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int… in writeStencil() function in sw::PixelRoutine
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassTests.cpp1886 const VkBool32 writeStencil = renderInfo.getDepthStencilAttachmentLayout() in createSubpassPipeline() local
1901 writeStencil, // stencilTestEnable in createSubpassPipeline()