Searched refs:writeStencil (Results 1 – 5 of 5) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | PixelRoutine.hpp | 80 void writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask);
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D | PixelRoutine.cpp | 272 writeStencil(sBuffer, q, x, sMask[q], zMask[q], cMask[q]); in quad() 657 …void PixelRoutine::writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int… in writeStencil() function in sw::PixelRoutine
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/external/swiftshader/src/Shader/ |
D | PixelRoutine.hpp | 82 void writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask);
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D | PixelRoutine.cpp | 272 writeStencil(sBuffer, q, x, sMask[q], zMask[q], cMask[q]); in quad() 730 …void PixelRoutine::writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int… in writeStencil() function in sw::PixelRoutine
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/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassTests.cpp | 1886 const VkBool32 writeStencil = renderInfo.getDepthStencilAttachmentLayout() in createSubpassPipeline() local 1901 writeStencil, // stencilTestEnable in createSubpassPipeline()
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