Searched refs:x0L (Results 1 – 25 of 50) sorted by relevance
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303 int32 x0L = xL >> 16; in bim_filterWarpInterpolation() local314 uint32 idxL = y0L * w1L + x0L; in bim_filterWarpInterpolation()332 int32 x0L = xL >> 16; in bim_filterWarpInterpolation() local344 if( x0L < 0 ) in bim_filterWarpInterpolation()348 else if( x0L >= ( int32 )w1L - 1 ) in bim_filterWarpInterpolation()354 *dstL++ = ( ( uint32 )srcL[ x0L ] * xf1L + ( uint32 )srcL[ x0L + 1 ] * xf2L + 0x08000 ) >> 16; in bim_filterWarpInterpolation()359 if( x0L < 0 ) in bim_filterWarpInterpolation()363 else if( x0L >= ( int32 )w1L - 1 ) in bim_filterWarpInterpolation()369 uint32 idxL = ( h1L - 1 ) * w1L + x0L; in bim_filterWarpInterpolation()375 if( x0L < 0 ) in bim_filterWarpInterpolation()[all …]
328 int32 x0L = altA.vecE.xE; in bts_Cluster3D_transform() local336 x0L = ( ( x0L >> ( -shiftL - 1 ) ) + 1 ) >> 1; in bts_Cluster3D_transform()342 x0L <<= shiftL; in bts_Cluster3D_transform()349 x0L += (int32)1 << ( altA.matE.bbpE - 1 ); in bts_Cluster3D_transform()359 …vecPtrL->xE = ( x0L + xL * altA.matE.xxE + yL * altA.matE.xyE + zL * altA.matE.xzE ) >> altA.matE.… in bts_Cluster3D_transform()
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