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Searched refs:xCoords (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/shaders/
DSkPerlinNoiseShader.cpp915 SkString xCoords(""); in emitCode() local
916 xCoords.appendf("half2(%s.x, 0.5)", floorVal); in emitCode()
919 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[0], xCoords.c_str(), in emitCode()
926 SkString xCoords(""); in emitCode() local
927 xCoords.appendf("half2(%s.z, 0.5)", floorVal); in emitCode()
930 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[0], xCoords.c_str(), in emitCode()
/external/skia/src/shaders/
DSkPerlinNoiseShader.cpp916 SkString xCoords(""); in emitCode() local
917 xCoords.appendf("half2(%s.x, 0.5)", floorVal); in emitCode()
920 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[0], xCoords.c_str(), in emitCode()
927 SkString xCoords(""); in emitCode() local
928 xCoords.appendf("half2(%s.z, 0.5)", floorVal); in emitCode()
931 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[0], xCoords.c_str(), in emitCode()
/external/deqp/modules/gles3/performance/
Des3pShaderOperatorTests.cpp475 std::set<float> xCoords; in findSlopePivotX() local
477 xCoords.insert(data[i].x()); in findSlopePivotX()
482 for (std::set<float>::const_iterator pivotX = xCoords.begin(); pivotX != xCoords.end(); ++pivotX) in findSlopePivotX()
/external/deqp/modules/gles2/performance/
Des2pShaderOperatorTests.cpp475 std::set<float> xCoords; in findSlopePivotX() local
477 xCoords.insert(data[i].x()); in findSlopePivotX()
482 for (std::set<float>::const_iterator pivotX = xCoords.begin(); pivotX != xCoords.end(); ++pivotX) in findSlopePivotX()