Searched refs:xCoords (Results 1 – 4 of 4) sorted by relevance
/external/skqp/src/shaders/ |
D | SkPerlinNoiseShader.cpp | 915 SkString xCoords(""); in emitCode() local 916 xCoords.appendf("half2(%s.x, 0.5)", floorVal); in emitCode() 919 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[0], xCoords.c_str(), in emitCode() 926 SkString xCoords(""); in emitCode() local 927 xCoords.appendf("half2(%s.z, 0.5)", floorVal); in emitCode() 930 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[0], xCoords.c_str(), in emitCode()
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/external/skia/src/shaders/ |
D | SkPerlinNoiseShader.cpp | 916 SkString xCoords(""); in emitCode() local 917 xCoords.appendf("half2(%s.x, 0.5)", floorVal); in emitCode() 920 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[0], xCoords.c_str(), in emitCode() 927 SkString xCoords(""); in emitCode() local 928 xCoords.appendf("half2(%s.z, 0.5)", floorVal); in emitCode() 931 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[0], xCoords.c_str(), in emitCode()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderOperatorTests.cpp | 475 std::set<float> xCoords; in findSlopePivotX() local 477 xCoords.insert(data[i].x()); in findSlopePivotX() 482 for (std::set<float>::const_iterator pivotX = xCoords.begin(); pivotX != xCoords.end(); ++pivotX) in findSlopePivotX()
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderOperatorTests.cpp | 475 std::set<float> xCoords; in findSlopePivotX() local 477 xCoords.insert(data[i].x()); in findSlopePivotX() 482 for (std::set<float>::const_iterator pivotX = xCoords.begin(); pivotX != xCoords.end(); ++pivotX) in findSlopePivotX()
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