Searched refs:xEnable (Results 1 – 4 of 4) sorted by relevance
452 Int4 xEnable = enable; in program() local468 if(dst.x) xEnable = xEnable & As<Int4>(xPredicate); in program()475 if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate); in program()482 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) & xEnable); in program()487 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) | (As<Int4>(pDst.x) & ~xEnable)); in program()
434 Int4 xEnable = enable; in applyShader() local450 if(dst.x) xEnable = xEnable & As<Int4>(xPredicate); in applyShader()457 if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate); in applyShader()464 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) & xEnable); in applyShader()469 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) | (As<Int4>(pDst.x) & ~xEnable)); in applyShader()
460 Int4 xEnable = enable; in program() local476 if(dst.x) xEnable = xEnable & As<Int4>(xPredicate); in program()483 if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate); in program()490 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) & xEnable); in program()495 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) | (As<Int4>(pDst.x) & ~xEnable)); in program()
435 Int4 xEnable = enable; in applyShader() local451 if(dst.x) xEnable = xEnable & As<Int4>(xPredicate); in applyShader()458 if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate); in applyShader()465 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) & xEnable); in applyShader()470 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) | (As<Int4>(pDst.x) & ~xEnable)); in applyShader()