Searched refs:xPredicate (Results 1 – 4 of 4) sorted by relevance
461 Float4 xPredicate = p0[(pSwizzle >> 0) & 0x03]; in program() local468 if(dst.x) xEnable = xEnable & As<Int4>(xPredicate); in program()475 if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate); in program()
443 Float4 xPredicate = p0[(pSwizzle >> 0) & 0x03]; in applyShader() local450 if(dst.x) xEnable = xEnable & As<Int4>(xPredicate); in applyShader()457 if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate); in applyShader()
469 Float4 xPredicate = p0[(pSwizzle >> 0) & 0x03]; in program() local476 if(dst.x) xEnable = xEnable & As<Int4>(xPredicate); in program()483 if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate); in program()
444 Float4 xPredicate = p0[(pSwizzle >> 0) & 0x03]; in applyShader() local451 if(dst.x) xEnable = xEnable & As<Int4>(xPredicate); in applyShader()458 if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate); in applyShader()