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Searched refs:xRatio (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/glshared/
DglsFragmentOpUtil.cpp249 float xRatio = (0.5f + (float)(x - xFirst)) / width; in render() local
251 xRatio = 1.0f - xRatio; in render()
253 tcu::Vec4 color = triQuadInterpolate(quad.color, xRatio, yRatio); in render()
254 tcu::Vec4 color1 = triQuadInterpolate(quad.color1, xRatio, yRatio); in render()
255 float depth = triQuadInterpolate(quad.depth, xRatio, yRatio); in render()
/external/fonttools/Lib/fontTools/ttLib/tables/
DV_D_M_X_.py159 xRatio=ratio['xRatio'],
/external/deqp/external/vulkancts/modules/vulkan/multiview/
DvktMultiViewRenderTests.cpp2587 …const float xRatio = static_cast<float>(occlusionObjectMultiplierX[objectNdx]) / occlusionObje… in createVertexData() local
2589 const double areaRatio = static_cast<double>(xRatio) * static_cast<double>(yRatio); in createVertexData()
2596 const float occludedObjectVertexXCoord = m_vertexCoord[objectStart + vertexNdx][0] * xRatio; in createVertexData()