Searched refs:xfb_offset (Results 1 – 14 of 14) sorted by relevance
/external/deqp-deps/glslang/Test/baseResults/ |
D | 440.vert.out | 27 ERROR: 0:101: 'xfb_offset' : cannot declare a default, use a full declaration 30 ERROR: 0:116: 'xfb_offset' : overlapping offsets at offset 32 in buffer 3 31 ERROR: 0:117: 'xfb_offset' : overlapping offsets at offset 0 in buffer 2 32 ERROR: 0:119: 'xfb_offset' : overlapping offsets at offset 24 in buffer 2 34 ERROR: 0:126: 'xfb_offset' : overlapping offsets at offset 4 in buffer 1 39 ERROR: 0:152: 'xfb_offset' : overlapping offsets at offset 64 in buffer 0 41 ERROR: 0:158: 'xfb_offset' : must be a multiple of size of first component 42 ERROR: 0:159: 'xfb_offset' : type contains double; xfb_offset must be a multiple of 8 43 ERROR: 0:161: 'xfb_offset' : must be a multiple of size of first component 44 ERROR: 0:162: 'xfb_offset' : type contains double; xfb_offset must be a multiple of 8 [all …]
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D | 430.vert.out | 222 0:? 'bbinst2' ( out block{layout( xfb_buffer=0 xfb_offset=64) out 4-component vector of float b… 223 0:? 'bge' (layout( xfb_buffer=2 xfb_offset=48 xfb_stride=80) smooth out 4-component vector of f… 224 0:? 'bhe' (layout( xfb_buffer=3 xfb_offset=32 xfb_stride=64) smooth out 4-component vector of f… 225 …0) out block{layout( xfb_buffer=2 xfb_offset=16) out 4-component vector of float bbv1, layout( xfb… 226 …' ( out block{layout( xfb_buffer=3 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb… 237 0:? 'bbinst2g' ( out block{layout( xfb_buffer=3 xfb_offset=64) out 4-component vector of float … 238 0:? 'bg' (layout( xfb_buffer=1 xfb_offset=48 xfb_stride=80) smooth out 4-component vector of fl… 239 0:? 'bh' (layout( xfb_buffer=1 xfb_offset=32 xfb_stride=80) smooth out 4-component vector of fl… 240 0:? 'bbinst4' (layout( xfb_stride=80) out block{layout( xfb_buffer=1 xfb_offset=16) out 4-compo… 241 …' ( out block{layout( xfb_buffer=1 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb… [all …]
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/external/deqp-deps/glslang/Test/ |
D | 440.vert | 85 layout(xfb_offset=64) vec4 bbv; 91 layout(xfb_offset=16) vec4 bbv; // in xfb_buffer 3 95 layout(xfb_offset=16) vec4 bbv; // ERROR, not in a uniform 98 layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bg; 99 layout( xfb_offset=32, xfb_stride=64) out vec4 bh; 101 layout(xfb_offset=48) out; // ERROR 103 layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4 { 109 layout(xfb_offset=0) vec4 bbv1; 110 layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2; 115 layout(xfb_offset=0) vec4 bbv1; [all …]
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D | 430.vert | 78 layout(xfb_offset=64) vec4 bbv; // ERROR 83 layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bge; // ERROR 84 layout( xfb_offset=32, xfb_stride=64) out vec4 bhe; // ERROR 86 layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4e { // ERROR 92 layout(xfb_offset=0) vec4 bbv1; // ERROR 93 layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2; // ERROR 129 layout(xfb_offset=64) vec4 bbv; 134 layout(xfb_buffer=1, xfb_offset=48, xfb_stride=80) out vec4 bg; 135 layout( xfb_offset=32, xfb_stride=80) out vec4 bh; 137 layout(xfb_stride=80, xfb_buffer=1, xfb_offset=16) out bblck4 { [all …]
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D | spv.xfb.vert | 5 layout(xfb_offset = 12, location = 0) out float out1; 9 layout(xfb_buffer = 2, xfb_stride = 32, xfb_offset = 8) float out2; 13 layout(xfb_stride = 64, xfb_offset = 60) float out3; 16 layout(location = 4, xfb_buffer = 0, xfb_offset = 4) out float out4;
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D | spv.xfbOffsetOnStructMembersAssignment.vert | 10 layout(location=0, xfb_offset = 16) out S s1; 12 layout(location=5, xfb_buffer=1, xfb_offset=8) out struct S2 {
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D | spv.xfbOverlapOffsetCheckWithBlockAndMember.vert | 5 layout(location=5, xfb_buffer = 3, xfb_offset = 12) out block2 { 8 layout(xfb_offset = 40) vec4 w;
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D | spv.builtInXFB.vert | 5 layout (xfb_buffer = 1, xfb_offset = 16) out gl_PerVertex
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D | spv.xfbOffsetOnBlockMembersAssignment.vert | 4 layout(location=5, xfb_offset=0) out block2 {
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D | spv.xfb2.vert | 10 layout (xfb_buffer = 3, xfb_offset = 16) out gl_PerVertex
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D | spv.xfb3.vert | 10 layout (xfb_buffer = 3, xfb_offset = 16) out gl_PerVertex
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/external/mesa3d/src/compiler/glsl/ |
D | link_varyings.cpp | 1097 unsigned xfb_offset = 0; in store() local 1112 xfb_offset = this->offset / 4; in store() 1114 xfb_offset = info->Buffers[buffer].Stride; in store() 1116 info->Varyings[info->NumVarying].Offset = xfb_offset * 4; in store() 1141 info->Outputs[info->NumOutputs].DstOffset = xfb_offset; in store() 1145 xfb_offset += output_size; in store() 1163 (xfb_offset - 1) / info->Buffers[buffer].Stride) { in store() 1165 "buffer (%d)", xfb_offset * 4, in store() 1170 info->Buffers[buffer].Stride = xfb_offset; in store()
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D | ast_to_hir.cpp | 2768 int xfb_offset, const glsl_type *type, in validate_xfb_offset_qualifier() argument 2772 if (xfb_offset != -1 && type->is_unsized_array()) { in validate_xfb_offset_qualifier() 2788 if (xfb_offset == -1) in validate_xfb_offset_qualifier() 2791 int xfb_offset = t_without_array->fields.structure[i].offset; in validate_xfb_offset_qualifier() local 2792 validate_xfb_offset_qualifier(loc, state, xfb_offset, member_t, in validate_xfb_offset_qualifier() 2799 if (xfb_offset == -1) { in validate_xfb_offset_qualifier() 2803 if (xfb_offset % component_size) { in validate_xfb_offset_qualifier() 2809 xfb_offset, component_size); in validate_xfb_offset_qualifier() 7373 unsigned xfb_offset; in ast_process_struct_or_iface_block_members() local 7375 qual->offset, &xfb_offset)) { in ast_process_struct_or_iface_block_members() [all …]
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D | glsl_parser.yy | 1693 if (match_layout_qualifier("xfb_offset", $1, state) == 0) {
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