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Searched refs:y2d (Results 1 – 2 of 2) sorted by relevance

/external/skqp/src/gpu/ops/
DGrQuadPerEdgeAA.cpp222 auto y2d = (*y) * iw; in compute_quad_persp_vertices() local
226 compute_edge_vectors(x2d, y2d, nextCCW(x2d), nextCCW(y2d), &xdiff, &ydiff, &invLengths); in compute_quad_persp_vertices()
239 Sk2f vy = SkNx_shuffle<2, 3>(y2d) - SkNx_shuffle<0, 1>(y2d); in compute_quad_persp_vertices()
272 y2d = (*y) * iw; in compute_quad_persp_vertices()
283 Sk2f vy = SkNx_shuffle<1, 3>(y2d) - SkNx_shuffle<0, 2>(y2d); in compute_quad_persp_vertices()
/external/skia/src/gpu/ops/
DGrQuadPerEdgeAA.cpp183 static void outset_projected_vertices(const Sk4f& x2d, const Sk4f& y2d, in outset_projected_vertices() argument
203 Sk4f c1y = e1w * y2d - e1y; in outset_projected_vertices()
205 Sk4f c2y = e2w * y2d - e2y; in outset_projected_vertices()
207 Sk4f c3y = quad->fW * y2d - quad->fY; in outset_projected_vertices()
592 Sk4f y2d = inner->fY * iw; in compute_nested_persp_quad_vertices() local
594 Vertices inner2D = { x2d, y2d, /*w*/ 1.f, 0.f, 0.f, 0.f, 0 }; // No uvr outsetting in 2D in compute_nested_persp_quad_vertices()