Searched refs:yDelta (Results 1 – 3 of 3) sorted by relevance
59 const int yDelta = SkScalarFloorToInt(bounds.height()) + 20; in onDraw() local64 canvas->translate(SkIntToScalar(xDelta), SkIntToScalar(yDelta)); in onDraw()74 canvas->translate(SkIntToScalar(xDelta), SkIntToScalar(yDelta)); in onDraw()
141 final float yDelta = targetPosition.y - mCurrentCameraPosition.y; in update() local142 if (yDelta > Y_UP_FOLLOW_DISTANCE) { in update()144 } else if (yDelta < -Y_DOWN_FOLLOW_DISTANCE) { in update()