Searched refs:zBorder (Results 1 – 2 of 2) sorted by relevance
2187 int zBorder; in _mesa_InvalidateTexSubImage() local2204 zBorder = 0; in _mesa_InvalidateTexSubImage()2212 zBorder = 0; in _mesa_InvalidateTexSubImage()2220 zBorder = 0; in _mesa_InvalidateTexSubImage()2231 zBorder = 0; in _mesa_InvalidateTexSubImage()2241 zBorder = 0; in _mesa_InvalidateTexSubImage()2249 zBorder = image->Border; in _mesa_InvalidateTexSubImage()2258 zBorder = 0; in _mesa_InvalidateTexSubImage()2287 if (zoffset < -zBorder) { in _mesa_InvalidateTexSubImage()2293 if (zoffset + depth > imageDepth + zBorder) { in _mesa_InvalidateTexSubImage()
1208 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY || in error_check_subtexture_dimensions() local1212 if (zoffset < -zBorder) { in error_check_subtexture_dimensions()