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Searched refs:zFail (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp727 Byte8 zFail; in stencilOperation() local
733 stencilOperation(zFail, bufferValue, stencilZFailOperation, CCW); in stencilOperation()
746 zFail &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * zMask); in stencilOperation()
747 pass |= zFail; in stencilOperation()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp800 Byte8 zFail; in stencilOperation() local
806 stencilOperation(zFail, bufferValue, stencilZFailOperation, CCW); in stencilOperation()
819 zFail &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * zMask); in stencilOperation()
820 pass |= zFail; in stencilOperation()