Searched refs:zPredicate (Results 1 – 4 of 4) sorted by relevance
463 Float4 zPredicate = p0[(pSwizzle >> 4) & 0x03]; in program() local470 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate); in program()477 if(dst.z) zEnable = zEnable & ~As<Int4>(zPredicate); in program()
445 Float4 zPredicate = p0[(pSwizzle >> 4) & 0x03]; in applyShader() local452 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate); in applyShader()459 if(dst.z) zEnable = zEnable & ~As<Int4>(zPredicate); in applyShader()
471 Float4 zPredicate = p0[(pSwizzle >> 4) & 0x03]; in program() local478 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate); in program()485 if(dst.z) zEnable = zEnable & ~As<Int4>(zPredicate); in program()
446 Float4 zPredicate = p0[(pSwizzle >> 4) & 0x03]; in applyShader() local453 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate); in applyShader()460 if(dst.z) zEnable = zEnable & ~As<Int4>(zPredicate); in applyShader()