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Searched refs:AllowPartialMessage (Results 1 – 3 of 3) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Dtext_format.h442 void AllowPartialMessage(bool allow) { in AllowPartialMessage() function
Dtext_format_unittest.cc833 parser.AllowPartialMessage(true); in TEST_F()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/
Dcommand_line_interface.cc1653 parser.AllowPartialMessage(true); in EncodeOrDecode()