Searched refs:Ba (Results 1 – 2 of 2) sorted by relevance
179 Ba.x = 0; in Fusion()180 Ba.y = 0; in Fusion()181 Ba.z = 1; in Fusion()349 update(unityA, Ba, p); in handleAcc()370 const vec3_t up( getRotationMatrix() * Ba ); in handleMag()
83 vec3_t Ba, Bm; variable