Searched refs:BxBy (Results 1 – 2 of 2) sorted by relevance
213 float BxBy = B.x / B.y; in computeXYZMatrix() local218 ((oneBxBy - oneRxRy) * (GxGy - RxRy) - (BxBy - RxRy) * (oneGxGy - oneRxRy)); in computeXYZMatrix()219 float GY = (WxWy - RxRy - BY * (BxBy - RxRy)) / (GxGy - RxRy); in computeXYZMatrix()
3571 float BxBy = Bx / By; in computeXYZMatrix() local3576 ((oneBxBy - oneRxRy) * (GxGy - RxRy) - (BxBy - RxRy) * (oneGxGy - oneRxRy)); in computeXYZMatrix()3577 float GY = (WxWy - RxRy - BY * (BxBy - RxRy)) / (GxGy - RxRy); in computeXYZMatrix()