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Searched refs:CheckUtf8 (Results 1 – 3 of 3) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/java/
Djava_string_field.cc234 if (CheckUtf8(descriptor_)) { in GenerateMembers()
284 if (CheckUtf8(descriptor_)) { in GenerateBuilderMembers()
344 if (CheckUtf8(descriptor_)) { in GenerateBuilderMembers()
407 if (CheckUtf8(descriptor_)) { in GenerateParsingCode()
502 if (CheckUtf8(descriptor_)) { in GenerateMembers()
562 if (CheckUtf8(descriptor_)) { in GenerateBuilderMembers()
626 if (CheckUtf8(descriptor_)) { in GenerateBuilderMembers()
658 if (CheckUtf8(descriptor_)) { in GenerateParsingCode()
859 if (CheckUtf8(descriptor_)) { in GenerateBuilderMembers()
923 if (CheckUtf8(descriptor_)) { in GenerateParsingCode()
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Djava_string_field_lite.cc232 if (CheckUtf8(descriptor_)) { in GenerateMembers()
322 if (CheckUtf8(descriptor_)) { in GenerateParsingCode()
458 if (CheckUtf8(descriptor_)) { in GenerateMembers()
526 if (CheckUtf8(descriptor_)) { in GenerateParsingCode()
682 if (CheckUtf8(descriptor_)) { in GenerateMembers()
783 if (CheckUtf8(descriptor_)) { in GenerateParsingCode()
Djava_helpers.h383 inline bool CheckUtf8(const FieldDescriptor* descriptor) { in CheckUtf8() function