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Searched refs:GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS (Results 1 – 8 of 8) sorted by relevance

/frameworks/opt/gamesdk/include/device_info/
Ddevice_info.proto149 optional int32 GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 3146; field
/frameworks/base/opengl/java/android/opengl/
DGLES31.java124 public static final int GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6; field in GLES31
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES31Header.java-if124 public static final int GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6;
/frameworks/opt/gamesdk/src/device_info/
Ddevice_info.cpp534 ::gl_util::getInt(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS)); in addGlConstsV3_1()
/frameworks/native/opengl/libs/
Denums.in864 GL_ENUM(0x90D6,GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS)
/frameworks/native/opengl/include/GLES3/
Dgl31.h1331 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 macro
Dgl32.h1331 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 macro
/frameworks/base/tools/aapt2/integration-tests/CommandTests/
Dandroid-28.jarMETA-INF/ META-INF/MANIFEST.MF javax/ javax/net/ javax/ ...