Searched refs:Idle (Results 1 – 10 of 10) sorted by relevance
62 private final State mIdle = new Idle();192 class Idle extends State { class in ChildSessionStateMachine
126 private final State mIdle = new Idle();374 class Idle extends State { class in IkeSessionStateMachine
206 Idle, enumerator212 State mState GUARDED_BY(mMutex) = State::Idle;
361 nextState = State::Idle; in threadMain()379 if (mState == State::Idle) { in threadMain()469 case State::Idle: in toCString()
283 mIkeSessionStateMachine.getCurrentState() instanceof IkeSessionStateMachine.Idle); in testCreateIkeLocalIkeAuth()313 mIkeSessionStateMachine.getCurrentState() instanceof IkeSessionStateMachine.Idle); in testRekeyIkeLocal()341 mIkeSessionStateMachine.getCurrentState() instanceof IkeSessionStateMachine.Idle); in testRekeyIkeRemote()398 mIkeSessionStateMachine.getCurrentState() instanceof IkeSessionStateMachine.Idle); in testSimulRekey()
136 instanceof ChildSessionStateMachine.Idle); in testCreateFirstChild()
415 Idle = (1 << 0), enumerator502 PostThreadStateType post_thread_state_{PostThreadState::Idle |
581 UpdatePostThreadState(PostThreadState::Idle, display_idle); in SetDisplaySurfaces()
775 private static final class Idle implements MessageQueue.IdleHandler { class in BrightnessTrackerTest841 Idle idle = new Idle(); in waitForHandler()
4531 // Device Headset Idle time