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Searched refs:MODE_COMPILE (Results 1 – 2 of 2) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/
Dcommand_line_interface.cc704 : mode_(MODE_COMPILE), in CommandLineInterface()
795 if (mode_ == MODE_COMPILE) { in Run()
905 mode_ = MODE_COMPILE; in Clear()
1007 if (mode_ == MODE_COMPILE && output_directives_.empty() && in ParseArguments()
1012 if (mode_ != MODE_COMPILE && !dependency_out_name_.empty()) { in ParseArguments()
1166 if (mode_ != MODE_COMPILE) { in InterpretArgument()
1217 if (mode_ != MODE_COMPILE) { in InterpretArgument()
1282 if (mode_ != MODE_COMPILE) { in InterpretArgument()
1316 if (mode_ != MODE_COMPILE) { in InterpretArgument()
Dcommand_line_interface.h325 MODE_COMPILE, // Normal mode: parse .proto files and compile them. enumerator