Searched refs:MethodName (Results 1 – 3 of 3) sorted by relevance
/frameworks/compile/slang/ |
D | slang_rs_reflection.cpp | 1391 const std::string MethodName = "reduce_" + ER->getNameReduce(); in genExportReduceArrayVariant() local 1397 startFunction(AM_Public, false, ResultTypeName.c_str(), MethodName, Args); in genExportReduceArrayVariant() 1440 …mOut.indent() << ResultTypeName << " result = " << MethodName << "(" << InputAllocationOutgoingArg… in genExportReduceArrayVariant() 1472 const std::string MethodName = "reduce_" + ER->getNameReduce(); in genExportReduceAllocationVariant() local 1479 startFunction(AM_Public, false, ResultTypeName.c_str(), MethodName, Args); in genExportReduceAllocationVariant() 1480 mOut.indent() << "return " << MethodName << "("; in genExportReduceAllocationVariant() 1499 startFunction(AM_Public, false, ResultTypeName.c_str(), MethodName, Args); in genExportReduceAllocationVariant()
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/frameworks/layoutlib/create/ |
D | README.txt | 235 This strategy is used to override method implementations. Given a method SomeClass.MethodName(), 1 240 b- A brand new implementation of SomeClass.MethodName() which calls to a non-existing static method 241 named SomeClass_Delegate.MethodName(). The implementation of this 'delegate' method is done in
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/ |
D | descriptor_unittest.cc | 1453 TEST_F(ServiceDescriptorTest, MethodName) { in TEST_F() argument
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