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Searched refs:Normalize (Results 1 – 6 of 6) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf/WellKnownTypes/
DTimestampPartial.cs66 return Duration.Normalize(lhs.Seconds - rhs.Seconds, lhs.Nanos - rhs.Nanos); in operator -()
82 return Normalize(lhs.Seconds + rhs.Seconds, lhs.Nanos + rhs.Nanos); in operator +()
98 return Normalize(lhs.Seconds - rhs.Seconds, lhs.Nanos - rhs.Nanos); in operator -()
173 internal static Timestamp Normalize(long seconds, int nanoseconds) in Normalize() method in Google.Protobuf.WellKnownTypes.Timestamp
DDurationPartial.cs124 return Normalize(-value.Seconds, -value.Nanos); in operator -()
140 return Normalize(lhs.Seconds + rhs.Seconds, lhs.Nanos + rhs.Nanos); in operator +()
156 return Normalize(lhs.Seconds - rhs.Seconds, lhs.Nanos - rhs.Nanos); in operator -()
164 internal static Duration Normalize(long seconds, int nanoseconds) in Normalize() method in Google.Protobuf.WellKnownTypes.Duration
/frameworks/rs/script_api/
Drs_vector_math.spec281 summary: Normalize a vector
283 Normalize a vector.
/frameworks/compile/mclinker/lib/Support/Unix/
DSystem.inc41 // Normalize the arch, since the target triple may not actually match the
/frameworks/rs/script_api/include/
Drs_vector_math.rsh412 * normalize: Normalize a vector
414 * Normalize a vector.
Drs_quaternion.rsh203 * rsQuaternionNormalize: Normalize a quaternion