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Searched refs:OptionalFixed64 (Results 1 – 1 of 1) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf.Conformance/
DConformance.cs999 public ulong OptionalFixed64 { property in Conformance.TestAllTypes
2113 if (OptionalFixed64 != other.OptionalFixed64) return false; in Equals()
2228 if (OptionalFixed64 != 0UL) hash ^= OptionalFixed64.GetHashCode(); in GetHashCode()
2368 if (OptionalFixed64 != 0UL) { in WriteTo()
2370 output.WriteFixed64(OptionalFixed64); in WriteTo()
2624 if (OptionalFixed64 != 0UL) { in CalculateSize()
2846 if (other.OptionalFixed64 != 0UL) { in MergeFrom()
2847 OptionalFixed64 = other.OptionalFixed64; in MergeFrom()
3126 OptionalFixed64 = input.ReadFixed64(); in MergeFrom()