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Searched refs:OptionalUint64 (Results 1 – 1 of 1) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf.Conformance/
DConformance.cs955 public ulong OptionalUint64 { property in Conformance.TestAllTypes
2109 if (OptionalUint64 != other.OptionalUint64) return false; in Equals()
2224 if (OptionalUint64 != 0UL) hash ^= OptionalUint64.GetHashCode(); in GetHashCode()
2352 if (OptionalUint64 != 0UL) { in WriteTo()
2354 output.WriteUInt64(OptionalUint64); in WriteTo()
2612 if (OptionalUint64 != 0UL) { in CalculateSize()
2613 size += 1 + pb::CodedOutputStream.ComputeUInt64Size(OptionalUint64); in CalculateSize()
2834 if (other.OptionalUint64 != 0UL) { in MergeFrom()
2835 OptionalUint64 = other.OptionalUint64; in MergeFrom()
3110 OptionalUint64 = input.ReadUInt64(); in MergeFrom()