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Searched refs:PositiveIntValue (Results 1 – 1 of 1) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf/Reflection/
DDescriptor.cs4826 public ulong PositiveIntValue { property in Google.Protobuf.Reflection.UninterpretedOption
4892 if (PositiveIntValue != other.PositiveIntValue) return false; in Equals()
4905 if (PositiveIntValue != 0UL) hash ^= PositiveIntValue.GetHashCode(); in GetHashCode()
4925 if (PositiveIntValue != 0UL) { in WriteTo()
4927 output.WriteUInt64(PositiveIntValue); in WriteTo()
4954 if (PositiveIntValue != 0UL) { in CalculateSize()
4955 size += 1 + pb::CodedOutputStream.ComputeUInt64Size(PositiveIntValue); in CalculateSize()
4981 if (other.PositiveIntValue != 0UL) { in MergeFrom()
4982 PositiveIntValue = other.PositiveIntValue; in MergeFrom()
5015 PositiveIntValue = input.ReadUInt64(); in MergeFrom()