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Searched refs:Proto3 (Results 1 – 7 of 7) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/internal/testdata/
Danys.proto31 // Proto to test Proto3 Any serialization.
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Ddynamic_message_unittest.cc255 TEST_F(DynamicMessageTest, Proto3) { in TEST_F() argument
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/
DCHANGES.txt135 * Supported Proto3 lite-runtime in C++/Java for mobile platforms.
254 Java for Proto3 syntax messages. Example usage:
262 In Proto3 syntax files, "optimized_for=LITE_RUNTIME" is no longer supported.
337 * Proto3 JSON is supported in several languages (fully supported in C++
354 * Proto3 now enforces strict UTF-8 checking. Parsing will fail if a string
426 * Proto3 semantics supported; proto2 files are prohibited for C# codegen.
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf/WellKnownTypes/
DType.cs85 [pbr::OriginalName("SYNTAX_PROTO3")] Proto3 = 1, enumerator
/frameworks/base/tools/aapt2/
DResources.proto395 NONE = 0x0; // Proto3 requires a default of 0.
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/objectivec/
DGPBUtilities.m464 // Don't allow in unknown values. Proto3 can use the Raw method.
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/objectivec/Tests/
DGPBMessageTests+Runtime.m198 // Proto3 gets: