Searched refs:SL_IID_EFFECTSEND (Results 1 – 6 of 6) sorted by relevance
27 SL_IID_EFFECTSEND; # var
40 const SLInterfaceID SL_IID_EFFECTSEND = &SL_IID_array[MPH_EFFECTSEND]; variable
166 iidArray[1] = SL_IID_EFFECTSEND; in TestSendToPresetReverb()220 result = (*player)->GetInterface(player, SL_IID_EFFECTSEND, (void*)&effectSendItf); in TestSendToPresetReverb()
401 SLInterfaceID ids2[3] = {SL_IID_BUFFERQUEUE, SL_IID_PLAYBACKRATE, SL_IID_EFFECTSEND}; in main()420 result = (*playerObject)->GetInterface(playerObject, SL_IID_EFFECTSEND, &playerEffectSend); in main()
420 player_ids[count++] = SL_IID_EFFECTSEND; in main()440 result = (*playerObject)->GetInterface(playerObject, SL_IID_EFFECTSEND, &playerEffectSend); in main()
1621 extern SL_API const SLInterfaceID SL_IID_EFFECTSEND;