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Searched refs:Save (Results 1 – 9 of 9) sorted by relevance

/frameworks/opt/gamesdk/test/tuningfork/
DCMakeLists.txt17 # Save the generation dir as it gets overwritten when we add_subdirectory tuningfork
/frameworks/base/libs/hwui/
DDisplayListOps.in18 X(Save)
DRecordingCanvas.cpp87 struct Save final : Op { struct
88 static const auto kType = Type::Save; argument
534 this->push<Save>(0); in save()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/objectivec/Tests/CocoaPods/iOSCocoaPodsTester/iOSCocoaPodsTester/
DAppDelegate.m64 …// Called when the application is about to terminate. Save data if appropriate. See also applicati…
/frameworks/native/cmds/dumpstate/tests/
Ddumpstate_test.cpp1289 run1.Save(); in TEST_F()
1309 run1.Save(); in TEST_F()
1323 run2.Save(); in TEST_F()
1338 run3.Save(); in TEST_F()
1359 run1.Save(); in TEST_F()
/frameworks/native/cmds/dumpstate/
Ddumpstate.h131 void Save();
Dutils.cpp174 void Progress::Save() { in Save() function in Progress
Ddumpstate.cpp2759 progress_->Save(); in RunInternal()
/frameworks/base/proto/src/metrics_constants/
Dmetrics_constants.proto1835 // ACTION: User tapped Save in the bug report details screen.
4821 // FIELD - Type of save object passed by the service when the Save UI is shown