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Searched refs:SkiaGL (Results 1 – 12 of 12) sorted by relevance

/frameworks/base/core/jni/
Dcom_android_internal_os_ZygoteInit.cpp67 if (Properties::peekRenderPipelineType() == RenderPipelineType::SkiaGL) { in android_internal_os_ZygoteInit_nativePreloadGraphicsDriver()
/frameworks/base/libs/hwui/renderthread/
DRenderThread.cpp239 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { in destroyRenderingContext()
259 case RenderPipelineType::SkiaGL: { in dumpGraphicsMemory()
425 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { in preload()
DCacheManager.cpp189 const char* layerType = Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL in dumpMemoryUsage()
DCanvasContext.cpp68 case RenderPipelineType::SkiaGL: in create()
85 case RenderPipelineType::SkiaGL: in invokeFunctor()
/frameworks/base/libs/hwui/
DProperties.h181 enum class RenderPipelineType { SkiaGL, SkiaVulkan, NotInitialized = 128 }; enumerator
DHardwareBitmapUploader.cpp379 uirenderer::RenderPipelineType::SkiaGL; in allocateHardwareBitmap()
412 uirenderer::RenderPipelineType::SkiaGL; in initialize()
DWebViewFunctorManager.cpp32 case RenderPipelineType::SkiaGL: in WebViewFunctor_queryPlatformRenderMode()
DProperties.cpp183 return RenderPipelineType::SkiaGL; in peekRenderPipelineType()
/frameworks/base/libs/hwui/surfacetexture/
DImageConsumer.cpp212 uirenderer::RenderPipelineType::SkiaGL) { in dequeueImage()
232 uirenderer::RenderPipelineType::SkiaGL) { in dequeueImage()
/frameworks/base/libs/hwui/tests/common/
DTestUtils.h74 INNER_PIPELINE_RENDERTHREAD_TEST(test_case_name, test_name, SkiaGL); \
88 INNER_PIPELINE_RENDERTHREAD_TEST(test_case_name, test_name, SkiaGL); \
DTestUtils.cpp57 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { in createTextureLayerUpdater()
/frameworks/base/libs/hwui/tests/macrobench/
Dmain.cpp151 Properties::overrideRenderPipelineType(RenderPipelineType::SkiaGL); in setRenderer()