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Searched refs:TimeLord (Results 1 – 14 of 14) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DTimeLord.cpp22 TimeLord::TimeLord() : mFrameIntervalNanos(milliseconds_to_nanoseconds(16)), mFrameTimeNanos(0) {} in TimeLord() function in android::uirenderer::renderthread::TimeLord
24 bool TimeLord::vsyncReceived(nsecs_t vsync) { in vsyncReceived()
32 nsecs_t TimeLord::computeFrameTimeNanos() { in computeFrameTimeNanos()
DTimeLord.h29 class TimeLord {
42 TimeLord();
43 ~TimeLord() {} in ~TimeLord()
DRenderThread.h99 TimeLord& timeLord() { return mTimeLord; } in timeLord()
166 TimeLord mTimeLord;
/frameworks/base/libs/hwui/
DIContextFactory.h23 class TimeLord; variable
30 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) = 0;
DAnimationContext.h80 ANDROID_API explicit AnimationContext(renderthread::TimeLord& clock);
111 renderthread::TimeLord& mClock;
DAnimationContext.cpp25 AnimationContext::AnimationContext(renderthread::TimeLord& clock) in AnimationContext()
DAndroid.bp188 "renderthread/TimeLord.cpp",
/frameworks/base/libs/hwui/tests/unit/
DCanvasContextTests.cpp30 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override { in createAnimationContext()
DRenderNodeTests.cpp36 android::uirenderer::renderthread::TimeLord& clock) override { in createAnimationContext()
DSkiaDisplayListTests.cpp137 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override { in createAnimationContext()
DRenderNodeDrawableTests.cpp228 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override { in createAnimationContext()
/frameworks/base/libs/hwui/tests/macrobench/
DTestSceneRunner.cpp38 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override { in createAnimationContext()
/frameworks/base/core/jni/
Dandroid_view_ThreadedRenderer.cpp404 AnimationContextBridge(renderthread::TimeLord& clock, RootRenderNode* rootNode) in AnimationContextBridge()
447 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) { in createAnimationContext()
923 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) { in createAnimationContext()
Dandroid_view_Surface.cpp456 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) { in createAnimationContext()