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Searched refs:ValidMapKey (Results 1 – 2 of 2) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/internal/
Dprotostream_objectwriter.cc473 if (!ValidMapKey(name)) { in StartObject()
648 if (!ValidMapKey(name)) { in StartList()
1002 if (!ValidMapKey(name)) return this; in RenderDataPiece()
1139 bool ProtoStreamObjectWriter::ValidMapKey(StringPiece unnormalized_name) { in ValidMapKey() function in google::protobuf::util::converter::ProtoStreamObjectWriter
Dprotostream_objectwriter.h303 bool ValidMapKey(StringPiece unnormalized_name);