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Searched refs:VertexArray (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/libs/renderengine/include/renderengine/
DMesh.h42 class VertexArray {
46 VertexArray(float* data, size_t stride) : mData(data), mStride(stride) {} in VertexArray() function
56 VertexArray<TYPE> getPositionArray() { in getPositionArray()
57 return VertexArray<TYPE>(getPositions(), mStride); in getPositionArray()
61 VertexArray<TYPE> getTexCoordArray() { in getTexCoordArray()
62 return VertexArray<TYPE>(getTexCoords(), mStride); in getTexCoordArray()
66 VertexArray<TYPE> getCropCoordArray() { in getCropCoordArray()
67 return VertexArray<TYPE>(getCropCoords(), mStride); in getCropCoordArray()
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp570 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>()); in fillRegionWithColor()
719 Mesh::VertexArray<vec2> cropCoords(mesh.getCropCoordArray<vec2>()); in setupLayerCropping()
928 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>()); in drawLayers()
959 renderengine::Mesh::VertexArray<vec2> texCoords(mesh.getTexCoordArray<vec2>()); in drawLayers()
/frameworks/native/services/surfaceflinger/
DLayer.cpp641 renderengine::Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>()); in computeGeometry()