Searched refs:WriteFloat (Results 1 – 9 of 9) sorted by relevance
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/internal/ |
D | proto_writer.cc | 225 inline Status WriteFloat(int field_number, const DataPiece& data, in WriteFloat() function 229 WireFormatLite::WriteFloat(field_number, f.ValueOrDie(), stream); in WriteFloat() 647 status = WriteFloat(field.number(), data, stream_.get()); in RenderPrimitiveField()
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf/ |
D | CodedOutputStream.cs | 179 public void WriteFloat(float value) in WriteFloat() method in Google.Protobuf.CodedOutputStream
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D | FieldCodec.cs | 184 …ieldCodec<float>(input => input.ReadFloat(), (output, value) => output.WriteFloat(value), CodedOut… in ForFloat()
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/ |
D | wire_format_lite.cc | 390 void WireFormatLite::WriteFloat(int field_number, float value, in WriteFloat() function in google::protobuf::internal::WireFormatLite
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D | wire_format_lite.h | 384 static void WriteFloat (field_number, float value, output);
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D | wrappers.pb.cc | 700 ::google::protobuf::internal::WireFormatLite::WriteFloat(1, this->value(), output); in SerializeWithCachedSizes()
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf/WellKnownTypes/ |
D | Wrappers.cs | 262 output.WriteFloat(Value); in WriteTo()
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf.Test/TestProtos/ |
D | UnittestProto3.cs | 1035 output.WriteFloat(SingleFloat); in WriteTo() 3365 output.WriteFloat(MyFloat); in WriteTo()
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf.Conformance/ |
D | Conformance.cs | 2382 output.WriteFloat(OptionalFloat); in WriteTo()
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