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Searched refs:WriteInt32NoTagToArray (Results 1 – 4 of 4) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Dwire_format_lite_inl.h608 inline uint8* WireFormatLite::WriteInt32NoTagToArray(int32 value, in WriteInt32NoTagToArray() function
676 return WriteInt32NoTagToArray(value, target); in WriteInt32ToArray()
Dwire_format_lite.h424 INL static uint8* WriteInt32NoTagToArray (int32 value, output);
Dextension_set_heavy.cc455 target = WireFormatLite::WriteInt32NoTagToArray(cached_size, target); in InternalSerializeFieldWithCachedSizesToArray()
Ddescriptor.pb.cc14119 WriteInt32NoTagToArray(this->path(i), target); in InternalSerializeWithCachedSizesToArray()
14133 WriteInt32NoTagToArray(this->span(i), target); in InternalSerializeWithCachedSizesToArray()
15092 WriteInt32NoTagToArray(this->path(i), target); in InternalSerializeWithCachedSizesToArray()