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Searched refs:acquireSoundTriggerSession (Results 1 – 11 of 11) sorted by relevance

/frameworks/av/include/media/
DIAudioPolicyService.h179 virtual status_t acquireSoundTriggerSession(audio_session_t *session,
DAudioSystem.h339 static status_t acquireSoundTriggerSession(audio_session_t *session,
/frameworks/av/media/libaudioclient/include/media/
DIAudioPolicyService.h179 virtual status_t acquireSoundTriggerSession(audio_session_t *session,
/frameworks/av/services/audiopolicy/
DAudioPolicyInterface.h225 virtual status_t acquireSoundTriggerSession(audio_session_t *session,
/frameworks/av/services/audiopolicy/service/
DAudioPolicyInterfaceImpl.cpp1087 status_t AudioPolicyService::acquireSoundTriggerSession(audio_session_t *session, in acquireSoundTriggerSession() function in android::AudioPolicyService
1096 return mAudioPolicyManager->acquireSoundTriggerSession(session, ioHandle, device); in acquireSoundTriggerSession()
DAudioPolicyService.h212 virtual status_t acquireSoundTriggerSession(audio_session_t *session,
/frameworks/av/services/audiopolicy/managerdefault/
DAudioPolicyManager.h247 virtual status_t acquireSoundTriggerSession(audio_session_t *session,
DAudioPolicyManager.cpp3784 status_t AudioPolicyManager::acquireSoundTriggerSession(audio_session_t *session, in acquireSoundTriggerSession() function in android::AudioPolicyManager
/frameworks/av/media/libaudioclient/
DAudioSystem.cpp1294 status_t AudioSystem::acquireSoundTriggerSession(audio_session_t *session, in acquireSoundTriggerSession() function in android::AudioSystem
1300 return aps->acquireSoundTriggerSession(session, ioHandle, device); in acquireSoundTriggerSession()
DIAudioPolicyService.cpp797 virtual status_t acquireSoundTriggerSession(audio_session_t *session, in acquireSoundTriggerSession() function in android::BpAudioPolicyService
1967 status_t status = acquireSoundTriggerSession(&session, &ioHandle, &device); in onTransact()
/frameworks/av/services/soundtrigger/
DSoundTriggerHwService.cpp583 status_t status = AudioSystem::acquireSoundTriggerSession(&session, &ioHandle, &device); in loadSoundModel()