Searched refs:activeWidth (Results 1 – 1 of 1) sorted by relevance
326 const uint32_t activeWidth = getActiveWidth(getDrawingState()); in getBufferScaleTransform() local328 if (activeWidth >= UINT32_MAX && activeHeight >= UINT32_MAX) { in getBufferScaleTransform()339 float sx = activeWidth / static_cast<float>(bufferWidth); in getBufferScaleTransform()