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Searched refs:allow_partial_ (Results 1 – 2 of 2) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Dtext_format.h443 allow_partial_ = allow; in AllowPartialMessage()
478 bool allow_partial_; variable
Dtext_format.cc250 allow_partial_(allow_partial), in ParserImpl()
1057 if (allow_partial_) { in ConsumeAnyValue()
1132 const bool allow_partial_; member in google::protobuf::TextFormat::Parser::ParserImpl
1269 allow_partial_(false), in Parser()
1294 allow_relaxed_whitespace_, allow_partial_); in Parse()
1311 allow_relaxed_whitespace_, allow_partial_); in Merge()
1325 if (!allow_partial_ && !output->IsInitialized()) { in MergeUsingImpl()
1345 allow_relaxed_whitespace_, allow_partial_); in ParseFieldValueFromString()