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Searched refs:ascii_isdigit (Results 1 – 6 of 6) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/stubs/
Dsubstitute.cc81 if (ascii_isdigit(format[i+1])) { in SubstituteAndAppend()
115 if (ascii_isdigit(format[i+1])) { in SubstituteAndAppend()
Dtime.cc149 if (!ascii_isdigit(*data)) { in ParseInt()
154 if (ascii_isdigit(*data)) { in ParseInt()
171 if (!ascii_isdigit(*data)) { in ParseNanos()
178 while (ascii_isdigit(*data)) { in ParseNanos()
Dcommon_unittest.cc59 (ascii_isdigit(version[pos]) || version[pos] == '.')) { in TEST()
Dstrutil.h71 inline bool ascii_isdigit(char c) { in ascii_isdigit() function
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/csharp/
Dcsharp_helpers.cc203 } else if (ascii_isdigit(previous)) { in ShoutyToPascalCase()
273 if (ascii_isdigit(result[0])) { in GetEnumValueName()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/objectivec/
Dobjectivec_helpers.cc100 if (ascii_isdigit(c)) { in UnderscoresToCamelCase()