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Searched refs:ascii_toupper (Results 1 – 5 of 5) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/objectivec/
Dobjectivec_helpers.cc141 value[j] = ascii_toupper(value[j]); in UnderscoresToCamelCase()
436 result += ascii_toupper(c); in UnCamelCaseEnumShortName()
467 result[0] = ascii_toupper(result[0]); in FieldNameCapitalized()
491 result[0] = ascii_toupper(result[0]); in OneofNameCapitalized()
507 worker[0] = ascii_toupper(worker[0]); in UnCamelCaseFieldName()
1135 } else if (desired == ascii_toupper(input)) { in AddFirst()
1187 if ((desired == ascii_toupper(input)) && is_all_upper_) { in AddCharacter()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/csharp/
Dcsharp_helpers.cc202 result += ascii_toupper(current); in ShoutyToPascalCase()
204 result += ascii_toupper(current); in ShoutyToPascalCase()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/internal/
Ddatapiece.cc273 *it = *it == '-' ? '_' : ascii_toupper(*it); in ToEnum()
Dutility.cc237 result.push_back(ascii_toupper(input[i])); in ToCamelCase()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/stubs/
Dstrutil.h88 inline char ascii_toupper(char c) { in ascii_toupper() function