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Searched refs:bBassEnabled (Results 1 – 3 of 3) sorted by relevance

/frameworks/av/media/libeffects/lvm/wrapper/Bundle/
DEffectBundle.h72 bool bBassEnabled; /* Flag for Bass */ member
DEffectBundle.cpp250 pContext->pBundledContext->bBassEnabled = LVM_FALSE; in EffectCreate()
994 bool bbEnabled = pContext->pBundledContext->bBassEnabled == LVM_TRUE; in LvmEffect_limitLevel()
3135 if (pContext->pBundledContext->bBassEnabled == LVM_TRUE) { in Effect_setConfig()
3144 pContext->pBundledContext->bBassEnabled = LVM_TRUE; in Effect_setConfig()
3190 if (pContext->pBundledContext->bBassEnabled == LVM_FALSE) { in Effect_setConfig()
3194 pContext->pBundledContext->bBassEnabled = LVM_FALSE; in Effect_setConfig()
3286 if ((pContext->pBundledContext->bBassEnabled == LVM_FALSE)&& in Effect_process()
3749 if (pContext->pBundledContext->bBassEnabled == LVM_TRUE) { in Effect_command()
3762 if (pContext->pBundledContext->bBassEnabled == LVM_TRUE) { in Effect_command()
/frameworks/av/media/libeffects/lvm/tests/
Dlvmtest.cpp456 pContext->pBundledContext->bBassEnabled = LVM_FALSE; in lvmCreate()