Searched refs:bBassEnabled (Results 1 – 3 of 3) sorted by relevance
72 bool bBassEnabled; /* Flag for Bass */ member
250 pContext->pBundledContext->bBassEnabled = LVM_FALSE; in EffectCreate()994 bool bbEnabled = pContext->pBundledContext->bBassEnabled == LVM_TRUE; in LvmEffect_limitLevel()3135 if (pContext->pBundledContext->bBassEnabled == LVM_TRUE) { in Effect_setConfig()3144 pContext->pBundledContext->bBassEnabled = LVM_TRUE; in Effect_setConfig()3190 if (pContext->pBundledContext->bBassEnabled == LVM_FALSE) { in Effect_setConfig()3194 pContext->pBundledContext->bBassEnabled = LVM_FALSE; in Effect_setConfig()3286 if ((pContext->pBundledContext->bBassEnabled == LVM_FALSE)&& in Effect_process()3749 if (pContext->pBundledContext->bBassEnabled == LVM_TRUE) { in Effect_command()3762 if (pContext->pBundledContext->bBassEnabled == LVM_TRUE) { in Effect_command()
456 pContext->pBundledContext->bBassEnabled = LVM_FALSE; in lvmCreate()