Searched refs:bandFactor (Results 1 – 1 of 1) sorted by relevance
1000 float bandFactor = pContext->pBundledContext->bandGaindB[i]/15.0; in LvmEffect_limitLevel() local1002 float bandEnergy = bandFactor * bandCoefficient * bandCoefficient; in LvmEffect_limitLevel()1036 float bandFactor = pContext->pBundledContext->bandGaindB[i]/15.0; in LvmEffect_limitLevel() local1038 float bandEnergy = boostFactor * bandFactor * in LvmEffect_limitLevel()