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/frameworks/av/media/libeffects/lvm/wrapper/Bundle/
DEffectBundle.cpp1011 float bandFactor2 = pContext->pBundledContext->bandGaindB[i+1]/15.0; in LvmEffect_limitLevel() local
1013 if (bandFactor1 > 0 && bandFactor2 > 0) { in LvmEffect_limitLevel()
1014 float crossEnergy = bandFactor1 * bandFactor2 * in LvmEffect_limitLevel()
1016 bandFactorSum += bandFactor1 * bandFactor2; in LvmEffect_limitLevel()