Searched refs:bindExternalTextureBuffer (Results 1 – 7 of 7) sorted by relevance
/frameworks/native/libs/renderengine/include/renderengine/mock/ |
D | RenderEngine.h | 55 MOCK_METHOD3(bindExternalTextureBuffer,
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/frameworks/native/libs/renderengine/include/renderengine/ |
D | RenderEngine.h | 115 virtual status_t bindExternalTextureBuffer(uint32_t texName, const sp<GraphicBuffer>& buffer,
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/frameworks/native/libs/renderengine/gl/ |
D | GLESRenderEngine.h | 75 status_t bindExternalTextureBuffer(uint32_t texName, const sp<GraphicBuffer>& buffer,
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D | GLESRenderEngine.cpp | 622 status_t GLESRenderEngine::bindExternalTextureBuffer(uint32_t texName, in bindExternalTextureBuffer() function in android::renderengine::gl::GLESRenderEngine
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/frameworks/native/libs/renderengine/tests/ |
D | RenderEngineTest.cpp | 1009 status_t result = sRE->bindExternalTextureBuffer(0, nullptr, nullptr); in TEST_F() 1019 sRE->bindExternalTextureBuffer(texName, buf, nullptr); in TEST_F()
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/frameworks/native/services/surfaceflinger/ |
D | BufferLayerConsumer.cpp | 295 return mRE.bindExternalTextureBuffer(mTexName, mCurrentTextureBuffer->graphicBuffer(), in bindTextureImageLocked()
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D | BufferStateLayer.cpp | 500 return engine.bindExternalTextureBuffer(mTextureName, s.buffer, s.acquireFence); in bindTextureImage()
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