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Searched refs:bindExternalTextureBuffer (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/libs/renderengine/include/renderengine/mock/
DRenderEngine.h55 MOCK_METHOD3(bindExternalTextureBuffer,
/frameworks/native/libs/renderengine/include/renderengine/
DRenderEngine.h115 virtual status_t bindExternalTextureBuffer(uint32_t texName, const sp<GraphicBuffer>& buffer,
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.h75 status_t bindExternalTextureBuffer(uint32_t texName, const sp<GraphicBuffer>& buffer,
DGLESRenderEngine.cpp622 status_t GLESRenderEngine::bindExternalTextureBuffer(uint32_t texName, in bindExternalTextureBuffer() function in android::renderengine::gl::GLESRenderEngine
/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp1009 status_t result = sRE->bindExternalTextureBuffer(0, nullptr, nullptr); in TEST_F()
1019 sRE->bindExternalTextureBuffer(texName, buf, nullptr); in TEST_F()
/frameworks/native/services/surfaceflinger/
DBufferLayerConsumer.cpp295 return mRE.bindExternalTextureBuffer(mTexName, mCurrentTextureBuffer->graphicBuffer(), in bindTextureImageLocked()
DBufferStateLayer.cpp500 return engine.bindExternalTextureBuffer(mTextureName, s.buffer, s.acquireFence); in bindTextureImage()