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Searched refs:buffer32 (Results 1 – 1 of 1) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/internal/
Dprotostream_objectsource.cc266 uint32 buffer32; in RenderMap() local
267 stream_->ReadVarint32(&buffer32); // message length in RenderMap()
268 int old_limit = stream_->PushLimit(buffer32); in RenderMap()
398 uint32 buffer32 = 0; // default value of Float wrapper value in RenderFloat() local
400 os->stream_->ReadLittleEndian32(&buffer32); in RenderFloat()
403 ow->RenderFloat(field_name, bit_cast<float>(buffer32)); in RenderFloat()
440 uint32 buffer32 = 0; // default value of Int32 wrapper value in RenderInt32() local
442 os->stream_->ReadVarint32(&buffer32); in RenderInt32()
445 ow->RenderInt32(field_name, bit_cast<int32>(buffer32)); in RenderInt32()
454 uint32 buffer32 = 0; // default value of UInt32 wrapper value in RenderUInt32() local
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