Searched refs:callbackHandles (Results 1 – 4 of 4) sorted by relevance
80 for (auto& handle : mDrawingState.callbackHandles) { in onLayerDisplayed()95 mDrawingState.callbackHandles); in releasePendingBuffer()97 mDrawingState.callbackHandles = {}; in releasePendingBuffer()315 mCurrentState.callbackHandles.push_back(handle); in setTransactionCompletedListeners()508 for (auto& handle : mDrawingState.callbackHandles) { in updateTexImage()541 for (auto& handle : mDrawingState.callbackHandles) { in updateTexImage()
219 std::deque<sp<CallbackHandle>> callbackHandles; member
4120 std::vector<sp<CallbackHandle>> callbackHandles; in setClientStateLocked() local4123 callbackHandles.emplace_back(new CallbackHandle(listener, callbackIds, s.surface)); in setClientStateLocked()4142 if (layer->setTransactionCompletedListeners(callbackHandles)) flags |= eTraversalNeeded; in setClientStateLocked()
910 mCurrentState.callbackHandles = {}; in doTransaction()