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Searched refs:checkRecordThread_l (Results 1 – 3 of 3) sorted by relevance

/frameworks/av/services/audioflinger/
DAudioFlinger.cpp1464 thread = checkRecordThread_l(ioHandle); in setParameters()
1513 thread = (ThreadBase *)checkRecordThread_l(ioHandle); in getParameters()
1579 RecordThread *recordThread = checkRecordThread_l(ioHandle); in getInputFramesLost()
1917 RecordThread *thread = checkRecordThread_l(output.inputId); in createRecord()
2699 recordThread = checkRecordThread_l(input); in closeInput_nonvirtual()
2987 thread = checkRecordThread_l(ioHandle); in checkThread_l()
3010 AudioFlinger::RecordThread *AudioFlinger::checkRecordThread_l(audio_io_handle_t input) const in checkRecordThread_l() function in android::AudioFlinger
3418 ThreadBase *thread = checkRecordThread_l(io); in createEffect()
DPatchPanel.cpp315 sp<ThreadBase> thread = mAudioFlinger.checkRecordThread_l( in createAudioPatch()
657 sp<ThreadBase> thread = mAudioFlinger.checkRecordThread_l(ioHandle); in releaseAudioPatch()
DAudioFlinger.h656 RecordThread *checkRecordThread_l(audio_io_handle_t input) const;